The Sims focuses on the lives of virtual people called Sims. Players can control Sims daily activities, like him sleeping, eating, reading, or bathing. Will Wright, designer of this game, called The Sims as a game playhouse digital (digital "Dollhouse").
The Sims is one of gaming's most lots have expansion pack. Until now, there are 7 expansion pack that has been produced for The Sims (sorted by release date)
The Sims: Livin 'Large
Release Date: August 31, 2000 (North America)
The Sims: Livin 'Large (known also as The Sims: Livin' It Up in the United Kingdom, Ireland and Finland) is the first expansion pack released for The Sims. This pack provides additional character, career, goods, and new features.
The Sims: House Party
Release date: 21 April 2001 (North America)
The Sims: House Party is the second expansion pack for The Sims game. House Party provides additional features for a party, as well as additional characters and new items.
The Sims: Vacation
Release date: March 28, 2002 (North America)
The Sims: Vacation (or The Sims: On Holiday in Ireland, Great Britain, and China) is the fourth expansion pack for The Sims games. Vacation provide additional housing (neighborhood) called the new Vacation Island, where Sims can vacation with their families. Vacation Island is divided into three zones, namely coastal, forest, and mountain snow.
The Sims: Unleashed
Release date: 7 November 2002 (North America)
The Sims: Unleashed is the fifth expansion pack developed by Maxis / EA game The Sims. In Unleashed, there are additional features that allow players to raise animals. Some animals, including dogs and cats, like Sim-diperlakuakn they need to eat and drink. While other animals are treated as objects (ornaments).
In Unleashed, residential lot (neighborhood), which initially numbered only 10, has developed into more than 40 pieces are divided into residential and commercial zones. In the commercial lot, players can set up shop and various types of restaurants.
In addition, this expansion also provides many additional in-game music.
The Sims: Superstar
Release date: May 13, 2003 (North America)
The Sims: Superstar is the sixth expansion pack of the game The Sims. Sims expansion pack allows players to become a celebrity.
The Sims: Makin 'Magic
Release Date: October 29, 2003 (North America)
The Sims: Makin 'Magic is the latest expansion pack released for the game The Sims. This expansion pack provides new features that allow players to use magic in the game.
The Sims 2
The Sims 2 is a video game in 2004 and the sequel to The Sims. This is a simulation game created by Maxis and EA Games.
The game features full 3D graphics engine. Like the first game of The Sims, EA has a lot of expansion packs released sequel, The Sims 3, in June 2009.
Now there are six stages of life: babies, toddlers, children, adolescents, adults, and the Old. Sims can now grow and eventually die. In the first game, Sims will forever remain the children and adults will live forever adults. Teenagers can hold jobs and go to school.
Career has gone under many changes. There is now a schedule, seven days a week, and Sims at the school in an inactive state on Saturday and Sunday. Sims can now get a paid vacation day and get to work 4-5 days a week. A meter measures the performance of (their mood when they start working). A new thing called "chance card" allows the player to choose what to do in a situation. Sims can gain / lose skill points, gaining / losing money, or be promoted or demoted.
Children and adolescents are now bringing homework home and their values rise or fall depending on whether they completed or not. Teenagers can hold jobs and go to school, but if their grades drop too low, they could lose their jobs.
Another novelty is the desire and fear. This changes when they want or fear to do or when Sim wake up from sleep.
In addition, Sims can have aspirations (the big things they want to do) like having a family, have many friends, fall in love, to learn a lot, or have a lot of money. A player can choose their aspirations to their own Sim, and aspirations will affect the desires and fears. For example, a Sim with the aspirations of the family may want to have children, but with money Sim's aspirations might want to get a job instead.
As in the first Sims game, a mother and a father Sim Sim can have a child. Also, children can be made at the beginning of the game or get out of adoption services.
One of the biggest changes in the Sims 2 is that the Sim can go to many communities (a place in the city such as stores or parks). They can go there by using a telephone to call a taxi.
The Sims 3
The Sims 3 is a strategic life simulation video game in The Sims franchise, originally created by Maxis. It was released on DVD for Microsoft Windows and Macintosh, using emulation juice, on June 2, 2009 in North America, on June 4, 2009 in Australia and on June 5, 2009 in Europe. An exclusive collector's edition game that contains the downloaded content, plumbob form of a USB drive and Hints and Tips guide created by Prima, are also exempt. The expansion pack called The Sims 3: World Adventure has also been released on 17 November, 2009. Seventh version for console video game generation is speculated, but unconfirmed.
The Sims 3 is built on the same concept as its predecessor. Players control their Sims in a variety of activities and forming relationships in a manner similar to real life. The Sims 3, such as The Sims and The Sims 2, does not have a defined final goal; Games open. This title also features an "environment" in which all ages Sims at once.
The Sims 3 proved an instant success, selling 1.4 million copies in its first week and dominated the sales charts more than a month later. Critics issued mostly positive reviews; The Sims 3, get scores of 86% of the aggregator Metacritic.
Sim houses and neighborhoods entirely within a single continuous map, and the developers have stated, "What do you do outside your house right now things like what you do inside." The game includes an optional feature called "Story Progression", which allows all NPC Sims in the environment for autonomous continue as if the player is controlling them, such as growing up, getting married, getting jobs and promotions, have children, build a dream house or buying a home, and so on.
Needs In addition, Sims now have Moodlets, which can be positive or negative.
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